![]() These changes include: New Starting Class The remake of Final Fantasy III features a number of changes and additions that weren't present in the original version. This version of Final Fantasy III was later ported to Android and iOS devices, as well as the PSP and PC. In the original version of Final Fantasy III, the player characters were four children with no unique backgrounds or personalities. Though the basic flow of events remains the same as that of the original version, the storyline has been rewritten to account for four all-new protagonists Luneth, Ingus, Arc, and Refia. Once the Monk is dealing with the endgame bosses, adapt the Accessory slot to fit the given fight as the other slots will usually remain the same only exception is when dealing with elemental damage, in which case consider Vishnu Vest (though Force of Nature solves elemental damage problems as well).Developed by Matrix Software, the DS remake of Final Fantasy III is based on the original 1990 game for the NES that was never released outside of Japan. The Monk only has 1 Elemental Barehanded Weapon, Rock Punch, which is decent but usually overshadowed by Buddha Fist unless dealing with a weak to Earth monster. Aside from that, a Monk should only be used when the damage matchup is correct and the opponent can be pinned against a wall with Wave Fist.Ī Monk's equipment is typically very straightforward: wear the best Barehanded Weapon available to you, no Offhand for Brawler to take effect, and the appropriate Armor/Helmet/Accessory to deal with the monster in question. Still, in certain cases having Inner Fire cast on a teammate can ensure that you deal with a boss appropriately, though in such cases having a Tome of Time and Sleipnir can dramatically reduce the 180 second cooldown of Inner Fire. Monks are extremely situational in team play as other classes can typically fulfill their duties better than a Monk. When deciding to use Monk or not, you should consider whether the opponent could be pinned against a wall and kept there in order for your attacks to have maximum effect if they can't be pinned and don't have the armor type a Monk is strong against, you should consider a different class. However, in most cases with good usage of Chakra and potions a Monk can get by without an offhand weapon. In other rare cases, you might consider switching Wave Fist if pinning an opponent against a wall is not feasible Armor Breaker and Mineuchi are good alternatives depending on the situation.Įven though Monks typically don't use shields to maximize damage, in solo play you seriously want to consider equipping one since you'll be the only tank. ![]() However, in certain cases you might consider switching Rave Kick in favor of Mirage or Drain Attack if tanking starts to become an issue. Monk's arsenal is pretty well rounded to deal with a majority of foes and typically will not need adjusting. Getting Monk to Legendary Master is required to be able to use the Celestial Barehanded weapon, the Ehrgeiz. Special Task: Attain 1000 or more total Strength during Strength Burst. The Legendary Master representative of the Monk in Elysium is Trema. If you target yourself, duration is 150% of normal. Ultimate: Inner Fire Ĭhoose an ally to bring out the inner fire of both the target and the Monk himself, making both of them immune to magic damage and doubling their damage and healing done. Can burst for 200 MP to double this bonus for 15 seconds on a 60 second cooldown. Gives a passive 8/16/24/32/40 Strength bonus. ![]() Since Barehanded has no inherent Proficiency bonus, the Hero's Badge instead simply increases the damage of this skill by 66% outright. Has 10 seconds cooldown.ī a s e D a m a g e = ( M P C o s t ∗ 3 ) + ( S t r e n g t h ∗ 8 ) ĭamage is doubled if the hero is Barehanded, tripled if the enemy is stunned or dazed on top of that. If the enemy is knocked into an obstacle, wall or cliff, they take additional damage and get stunned for 4 seconds. Strikes an enemy unit with ki power, dealing moderate damage from a distance, knocking them back and stunning for 1 second. Also only if the Monk is Barehanded will he deal further increased damage against stunned and dazed enemies. If the Monk is Barehanded - as in, he is not using any Offhand and is using either no weapon at all or only a Barehanded weapon - he instead deals 340% damage with normal attacks, 460% if equipped with the Hero's Badge. This is increased to 160% if equipped with the Hero's Badge. Inherently, the Monk deals at minimum 140% damage with normal attacks. Barehanded attacks and techniques do 50% increased damage against enemies that are stunned or dazed. A Barehanded weapon does not negate this bonus. ![]() The Monk's normal attack damage is increased when both his hands are free.
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